Spells And Descriptions

Published: Category:GuidesWritten by: BeaLzeBuB

Magery:

Page 1 – 4 Mana – Cast time 0,5 seconds.
Clumsy (Uus Jux): Reduces dextery
Create Food (In Mani Ylem): Drops food in your inventoryü
Feeblemind (Rel Wis): Reduces intelligence.
Heal (In Mani): Increases hp
Magic Arrow (In Por Ylem): Simply mage attack
Night Sight (In Lor): Turns the lights into daytime, even in dark places.
Reactive Armor (Flam Sanct): Increases caster’s Physical Resistance and decreases caster’s Fire, Cold, energy and Poison Resistances
Weaken (Des Mani): Reduces stregth.

Page 2 – 6 Mana – Cast time 1 seconds.
Agility (Ex Uus): Increases Dextery
Cunning (Uus Wis): Increases Intelligence.
Cure (An Nox):Cures the poison that has been eating away at you, you must try agein more effective poisons.
Harm (An Mani): Another magic attack.
Magic Trap (In Jux):Useful for trapping containers, which can break a paralyze spell
Remove Trap (An Jux): Remove the trap from an object that has been trapped with the Magic Trap spell.
Protection (Uus Sanct): Allows you to cast spells without being interrupted. Lowers physical resistance, resist magic skill and spell casting speed (by 2)
Strength (Uus Mani): Increases Strength.

Page 3 – 9 Mana – Cast time 1,5 seconds.
Bless (Rel Sanct): Increases all stats temporarily
Fireball (Vas Flam): Magic attack.
Magic Lock (An Por): Magically locks a chest.
Poison (In Nox): Poisons your target
Telekinesis (Ort Por Ylem): Allows you to open/manipulate objects from a distance.
Teleport (Rel Por): Allows you to teleport to a seen location up to 12 tiles away.
Unlock (Ex Por): Unlock the chests.
Wall of Stone (In Sanct Ylem): Temporarily Build a wall with magic.

Page 4  – 11 Mana – Cast time 2 seconds.
Archcure (Vas An Nox): Cures all friendly targets that are within 2 tiles of the target
Archprotection (Vas Uus Sanct): Casts the Protection spell on all party members (including self) that are up to 3 tiles away.
Curse (Des Sanct): Reduces stats and resistances.
Fire Field (In Flam Grav): Does the fire the area.
Greater Heal (In Vas Mani): Increases more hp
Lightning (Por Ort Grav): Magic lightning attack.
Mana Drain (Ort Rel):Reduces mana.
Recall (Kal Ort Por): Teleports to marked places.

Page 5  – 14 Mana – Cast time 2,5 seconds.
Blade Spirits (In Jux Hur Ylem):Summons blade spirits.
Dispel Field (An Grav): Dispells the magic fields.
Incognito (Kal In Ex):  Changes your seem and name.
Magic Reflection (In Jux Sanct): Reduces physical resist, increases other resists
Mind Blast (Por Corp Wis): Magic attack.
Paralyze (An Ex Por): Paralyzes the target about the targets magic resist.
Poison Field (In Nox Grav): Poison effect to area.
Summon Creature (Kal Xen): Summon some creatures.

Page 6  – 20 Mana – Cast time 3 seconds.
Dispel (An Ort): Dispells to summoned creatures.
Energy Bolt (Corp Por): Effective magic attack.
Explosion (Vas Ort Flam):Another effective magic attack. Explode after two seconds.
Invisibility (An Lor Xen): Hides the target.
Mark (Kal Por Ylem): Saves the rune that casting place.
Mass Curse (Vas Des Sanct):Reduces more stats.
Paralyze Field (In Ex Grav): Paralyze the area.
Reveal (Wis Quas): Reveals the hide characters.

Page 7 – 40 Mana – Cast time 3,5 seconds.
Chain Lightning (Vas Ort Grav): Lightning attack to area.
Energy Field (In Sanct Ylem): Longer lasting and longer physical length version of the wall of stone spell, except this wall is made of energy instead of stone.
Flamestrike (Kal Vas Flam): Hits the target with a huge burst of flames.
Gate Travel (Vas Rel Por): Opens a moon gate to marked place.
Mana Vampire (Ort Sanct):Reduces more mana.
Mass Dispel (Vas An Ort): Dispelling lots of summoned critters,
Meteor Swarm (Kal Des Flam Ylem): Hits a series of targets with meteors

Page 8 – 50 Mana – Cast time 4 seconds.
Earthquake (In Vas Por): Stronger magic attack for area.
Energy Vortex (Vas Corp Por): Summons Energy Vortex.
Resurrection (An Corp): Ressurects the target.
Summon Air Elemental (Kal Vas Xen Hur): Summons Air Elemental
Summon Daemon (Kal Vas Xen Corp): Summons Daemon.
Summon Earth Elemental (Kal Vas Xen Ylem): Summons Earth Elemental.
Summon Fire Elemental (Kal Vas Xen Flam): Summons Fire Elemental.
Summon Water Elemental (Kal Vas Xen An Flam): Summon Water Elemental.

Necromancary
Curse Weapon (An Sanct Gra Char): Temporarily imbues a weapon with a life draining effect (7 mana).
Pain Spike (In Sar): Brings a jolt of temporary pain down upon your enemy. Damage is temporary and will wear off after 10 seconds. (5 mana).
Corpse Skin (In Agle Corp Ylem): Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, making them more vulnerable to Fire and Poison damage, but increasing their resistance to Physical and Cold damage. (11 mana).
Evil Omen (Pas Tym An Sanct): Be it a strike from a sword or the sting of a spell, the next bad thing that happens to the receiver of this curse will be worse. The player affected by this spell (11 mana).
Blood Oath (In Jux Mani Xen): Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage (13 mana).
Wraith Form (Rel Xen Um): Transforms the caster into an ethereal Wraith, lowering some Elemental Resists, while increasing their Physical Resist (17 mana).
Mind Rot (Wis An Ben): The receiver of this curse has difficulty thinking, making all abilities that require Mana more expensive (17 mana).
Horrific Beast (Rel Xen Vas Bal): Allows you to transform into a terrifying form that grants great physical strength, at the cost of your mind. (11 mana).
Animate Dead (Uus Corp): nimates the targeted corpse, creating a mindless, wandering undead that will attack all creatures except humans. The strength of the risen undead is greatly modified by the Fame of the original creature. (23 mana).
Poison Strike (In Vas Nox): Summons a cloud of poison to strike down your enemy (23 mana).
Strangle (In Bal Nox): Temporarily chokes off the air supply of the target with poisonous fumes, doing more damage as their Stamina drops.  (29 mana).
Summon Familiar (Kal Xen Bal): Allows the Caster to summon a Familiar from the selected list. A Familiar will follow and fight with its owner, in addition to granting unique bonuses to the Caster, dependent on the type of Familiar summoned. You cannot give a familiar orders like you can a pet. If the owner of a familiar goes invisible, so will the familiar. All familiars take 1 Follower slot. (17 mana).
Wither (Kal Vas An Flam): 5 Summons an evil, withering frost, damaging all nearby enemies — especially those who are good. Deals Cold Damage to all valid targets in a radius of 5 tiles centered on the caste (23 mana).
Lich Form (Rel Xen Corp Ort): Kendinizi Transforms the caster into a lich, increasing their mana regeneration and some Resistances, while lowering their Fire Resist and slowly sapping their life. (23 mana).
Vangeful Spirit (Kal Xen Bal Beh): Summons a powerful revenant to slay a chosen foe. A revenant requires 3 control slots. (41 mana).
Vampiric Embrace (Rel Xen An Sanct): Transforms the caster into a powerful Vampire. (23 mana).

Chivalary:

Close Wounds (Obsu Vulni): Heals the target for 4 to 24 points of damage. (10 mana – 10 tithing).
Cleanse by Fire (Expor Flamus): Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points yer (10 mana – 10 tithing).
Remove Curse (Extermo Vomica): Attempts to remove all Curse effects from Target (20 mana – 10 tithing).
Consecrate Weapon (Consecrus Arma): Temporarily enchants the weapon the caster is currently wielding (10 mana – 10 tithing).
Sacred Journey (Sanctum Viatas): Teleports to marked places (20 mana – 20 tithing).
Divine Fury (Divinum Furis): Temporarily increases the Paladin’s swing speed, chance to hit, and damage (20 mana – 15 tithing).
Dispel Evil (Dispiro Malas): Attempts to dispel evil summoned creatures (10 mana – 15 tithing).
Enemy Of One (Forum Solun): The next target hit becomes the Paladin’s Mortal Enemy. All melee damage dealt to that exact creature type is increased, but the Paladin takes extra damage from all other creature types (10 mana – 20 tithing).
Holy Light (Augus Luminos): Deals energy damage to all valid targets in a radius around the caster (10 mana – 15 tithing).
Noble Sacrifice (Dium Prostra): Attempts to Resurrect (30 mana – 20 tithing).

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